Wednesday, May 20, 2009

coins and html5

HTML now supports inline microformats. I know coins already has a solution to this,
but if we join that scheme we can leverage other microformat software.

Any element can have an item attribute.


<div>
<p itemprop="a">1


<p itemprop="a">2


<p itemprop="b">test


</div>

so, I suggest the following which also will work with standard COinS software. It does however violate
a goal of coins, which is to have empty content.
Following the example at http://ocoins.info/

<div>
<span itemprop="Z3988" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.issn=1045-4438">ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.issn=1045-4438</span>
</div>


according to the COins standard the span should be empty, but I don't know what to do about that.

<div>
<span itemprop="Z3988" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.issn=1045-4438"></span>
</div>

I don't know whether this would work better:


You might be able to obtain this item.
<span itemprop="Z3988" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.issn=1045-4438"></span>
</div>

or this:

You might be able to obtain this item.
<coins itemprop="Z3988" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.issn=1045-4438">
</div>

or this:
<div item="info.coins">
You might be able to obtain this item.
<coins itemprop="info.coins.Z3988" class="Z3988" title="ctx_ver=Z39.88-2004&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal&rft.issn=1045-4438">
</div>

Wednesday, November 12, 2008

Scenarios

Everyone is busy 'retrenching', and 'looking for efficiencies'. Why don't we look for efficiencies all the time? This was not unforseeable, and should have been on the radar as a possibility. So, how do we react?

Friday, September 05, 2008

Fantasies

And we see that the mind in its passions rather deceives itself by creating a false and fantastical object, even contrary to its own belief, than not have something to work upon...

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Sunday, August 17, 2008

Of software and sorcery

"Instead, their vivified creations often resemble those of Frankenstein—helpless, unhelpful, maddeningly stupid, and prone to accidental destruction."
To paraphrase, the difference between good design, and bad is like the difference between lightning, and a lightning bug.

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Monday, June 23, 2008

Strategy Safari

Discusses all (as yet) ways of conceiving of strategy, both as methodologies, and as schools of thought and how they influenced each other. There are 10 methodologies, and they
range from the heavily 'resource' influenced, and analytical -- figure out how to deploy your
resources -- find an empty slot in the market place -- to the visionary -- think of your happy place, and go there -- the last school is the integrative, which makes use of all of them. There has
been a lot of thinking in the past 30 years, and just calling something strategy, and thinking
there is a single definition for this is not going to work. Resources? Learning? Environmental?
cultural? processal?

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Friday, March 28, 2008

Implicit Culture as a Tool for Social Navigation

"Implicit Culture is the relation between a set, and a group of agents such tahat the elements of the set behave according to the culture of the group". People tend to behave like other people,
but on the web, it's hard to know what the behavior of other people is -- there are no footprints,
traces, left on the sites by people whose footprints you recognize -- so it's hard to behave like other people do. Even when users access the same databases, their mechanisms of use are rarely as productive as experienced users. Perhaps something like shiftspace, shiftspace.org, could help with the footprint aspect. This paper discusses one sample system that uses an agent based system to
find links that might be useful to a specific group.

Monday, March 17, 2008

Artificial Life: An Overview

An Evolutionary Approach to Synthetic Biology: Zen and the Art of Creating Life, Thomas Ray
We have only encountered one kind of life -- so we need to create digital life, to find out what
life really requires. 'Inoculation of evolution ... into the medium of the digital computer.'
At the moment we don't know what the important features -- but we will choose with
natural selection; natural selection requires death. 'These are not models of life', but different forms of life. This particular essay talks about how to create life -- see his work on Tierra.

The process of evolution by natural selection is able to create complex and beautiful information processing systems (such as primate nervous systems) without the guidance of an intelligent supervisor. Yet intelligent programmers have not been able to produce software systems that match even the full capabilities of insects. Recent experiments demonstrate that evolution by natural selection is able to operate effectively in genetic languages based on the machine codes of digital computers (Ray 1991a, 1991b, 1994c). This opens up the possibility of using evolution to generate complex software (Tierra)